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For a convincing and realistic display, what is of key significance is materials, structures, surfaces and any contamination, as well as colours. MesserliVIS enables you to set and change all these values by scroll bar. Synthetic materials or pixel data can simply be added.
Colours
NCS- or RAL colours can be allocated by drag and drop. In addition it is possible to set any colour values by the scroll bar, with the result immediately visible.
Material structures
Whether a material is intended to be displayed in gloss or subdued, whether a surface is to appear contaminated or clean, MesserliVIS is simply a question of settings where the desired result can be achieved by the scroll bar.
Texture
Depending on the application, realistic materialisation can be achieved with pixel textures. A material selected can thereby be experienced in a three-dimensional manner. Precise representation of corner- and edge areas is achieved by means of synthetic material textures. For example, front and side areas of timber objects can be visualised authentically. |
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